Factsheet
Developer:
Pandawlf
Based in Johannesburg, South Africa
Founding date:
November 2009
Website:
pandawlf.com
Press / Business Contact:
hello@pandawlf.com
Social:
Julian/Pandawlf's Twitter
Mike/retroFuture's Twitter
Releases:
Zx Hyperblast
Address:
Johannesburg
South Africa
Phone:
+27 (0) 83 700 9787
Description
Pandawlf is a indie game studio based in South Africa. We mine fresh pixels everyday for your amusement.
History
Early historyPandawlf has its origin in 2009 when Julian decided that having some kind of studio name would be nice. And our good friend Jeremy Carver made us our ultra-rad logo. Pandawlf continually dwells in the pixel mines hoping to make games that are cool enough for it's logo. But normally we work with really cool people on rad games.
CurrentlyPandawlf is currently teamed up with retroFuture (Michael de Jager) to bring people the chaotic shmuptastic zX - Hyperblast. zX is the first commercial venture by both studios. The game harkens from retroFuture's ethos of blending lovely old-skool games with modern design to make bring them to a new era, and smoothe out some kinks that we learnt don't work so well.
Projects
Videos
zX trailerYouTube
Images
There are far more images available for Pandawlf, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
There are currently no logos or icons available for Pandawlf. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Demo showcase A MAZE 2013" - Berlin, 24 April, 2013
Selected Articles
- "It’s a tough little game, but my word, is it ever fun, and so very well presented."
- Chris Priestman, IndieStatik - "I feel that the game's focus on melee combat differentiates it from many shmups - you really need to master the blade attacks to get anywhere in zX. This feature and the combination of awesome soundtrack and glowy neon visuals totally won me over."
- J. Monkman, Retro Gamer CD - "This is an intense and satisfying game which should fulfill your need for an arcade shooter."
- John P. Martin, Indie Retro News - "retroFuture's zX is not like most shmups. Instead of encouraging passive play or requiring the player to dodge a ton of bullets, players should dive straight into the line of fire to reflect enemy shots and power up their hyper gun."
- John Polson, Indiegames.com
Additional Links
Pandawlf Homepage
Back to the homepage with you .
zX - Hyperblast
Because you want to go play the game. games.pandawlf.com.
Team & Repeating Collaborators
Julian Pritchard
Founder, Game Designer, Programmer, Web Janitor
Michael de Jager
Cohort, Artist, Game Designer
Jeremy Carver
Art, and Logo
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks